Skip to main content

DRIFT

A muted Direct reveal has fans nervous. Decades of cut content sitting in Nintendo’s archive could be the fix.

The Legend of Zelda: Ocarina of Time Remake launches later this year for the Nintendo Switch 2, and while it will undoubtedly be the second coming of a masterpiece, it would benefit greatly from long lost content Nintendo has never fully revisited.

Ocarina of Time is regularly cited as a contender for the greatest video game ever made, which explains the anxiety circling its upcoming remake. Fans want to re-explore Hyrule, but the brief footage shown during the last Nintendo Direct did not land the way Nintendo likely hoped. Several outlets, including gamingbible’s initial coverage of the reveal, noted how closely it resembled a fan-made project built in Unreal Engine 5 that Epic Games’ tools eventually helped surface online before that unofficial build was shut down.

If Nintendo wants to quiet the doubters, there is a goldmine of scrapped material sitting in Ocarina of Time’s development history. Some of it was cut for time, some for hardware limitations, and some because it was, frankly, a bit much. Here is what deserves a second life.

stir

No piece of Ocarina of Time trivia comes up more than Ura Zelda, the planned expansion originally destined for the ill-fated 64DD peripheral. Long before Majora’s Mask became the spiritual sequel, Nintendo had quietly developed new dungeons, altered enemy placements, and a reworked take on Hyrule’s geography for a standalone follow-up.

Young Link stands in his iconic green tunic with the Kokiri Sword in one hand and the Deku Shield in the other before a richly woven tapestry depicting the Great Deku Tree. The nostalgic artwork recreates the Nintendo 64-era design with warm earthy tones, vibrant colors, and a classic fantasy atmosphere.

Young Link appears in front of a tapestry inspired by the Great Deku Tree, wielding the Kokiri Sword and Deku Shield in a tribute to the original The Legend of Zelda: Ocarina of Time.

The 64DD flopped commercially and never released outside Japan, so Ura Zelda never reached players in its original form. Pieces of it were folded into Majora’s Mask and later into the Master Quest re-release bundled with Ocarina of Time 3D and the GameCube version, though Master Quest amounted to a remixed dungeon layout rather than the fuller second adventure once pitched. A remake is the natural place to revisit those original design documents instead of reskinning the same remix a third time.

flow

Gerudo Valley and Gerudo’s Fortress were clearly trimmed from something more ambitious. Beta maps and unused textures uncovered by dataminers over the years point to a fortress interior with more rooms and guard patrols, plus a larger desert area beyond the Haunted Wasteland that would have connected more directly to the Spirit Temple rather than cutting off abruptly.

Restoring some of that geometry would give the Gerudo storyline room to breathe. Nabooru and the wider Gerudo tribe currently get thin characterisation given how central they are to the back half of the plot, and expanded fortress content is one of the more realistic ways a remake could address it.

retro

This is a genuine sore spot in the game’s history. The original Japanese release paired the Fire Temple with background music that sampled an actual Islamic call to prayer, alongside enemy and NPC designs drawing heavily from real Middle Eastern religious iconography. International versions quietly altered the music and some visuals before backlash escalated further.

A remake gives Nintendo a chance to address this properly. The right move is not restoring the original problematic assets but commissioning a genuinely new take on the temple’s sound and look, one that acknowledges the history without repeating it.

extra

Ocarina of Time’s Fishing Pond was cutting edge for 1998, letting players feel rod tension and reel in fish rendered in real time rather than abstracted into a simple minigame. Even at launch it was clear the ambitions were bigger: unused code points to additional fish species, weather effects tied to fish behaviour, and an entire nighttime fishing mode that never left the prototype stage.

Reviving the nighttime fishing concept alone would be a meaningful addition, exactly the sort of fully realised idea a remake exists to deliver.

show

Sheik remains one of the series’ most beloved characters despite a relatively small number of scenes. Beta footage and unused text strings suggest Sheik was originally meant to appear more frequently across the adult timeline, offering lore-heavy guidance beyond each temple entrance, alongside cut backstory about the Sheikah tribe’s relationship to Hyrule’s royal family.

Given how much fan theorising has built up around Sheik and the Sheikah over the past twenty five years, restoring even a portion of this content would reward longtime fans without touching the story’s core structure.

huh

The Bottom of the Well and the Ice Cavern feel slight next to the game’s eight main temples, and reportedly were larger in earlier builds, including an entirely different Ice Cavern boss encounter that was cut in favour of a simple escape sequence.

Fleshing both dungeons back out would smooth over one of the few pacing complaints veteran players still raise, without touching a single line of the main story.

revise

The original release offered a Second Quest in its Japanese version, though it was scaled back significantly from what was reportedly planned. Both the original Legend of Zelda and Zelda II shipped genuinely remixed second quests with different dungeon layouts, and similar ambitions for Ocarina of Time were reportedly cut short by time constraints.

A remake could finally deliver a true second quest, with remixed dungeons, altered item placement, and possibly reordered temples, giving veteran players a real reason to replay Hyrule after finishing it once.

why

None of this suggests the original Ocarina of Time was somehow incomplete. It remains a remarkable achievement given the hardware it shipped on. But remakes exist to revisit games with hindsight and modern technology, and the most memorable ones go beyond a visual upgrade.

The concern fans have voiced since the underwhelming Direct reveal is that this remake could end up as new textures wrapped around an otherwise identical experience, indistinguishable from the fan-built Unreal Engine 5 project shut down earlier this year, as detailed in gamingbible’s report on that project’s cancellation. Digging into this trove of cut and unfinished content is one of the clearest ways for Nintendo to justify a full price purchase to fans who have already played this game across the N64, GameCube, Wii, Wii U, and 3DS.

Ocarina of Time’s development history is full of ambition that never made it to cartridge. A quarter century later, the Switch 2 finally has the horsepower to realise almost all of it.

 

Related Articles

A tincture grid of iconic branded objects including an IBM mouse, Chateau Marmont T-shirt, Snoopy Timex watch, New York Mets baseball, Campbell's soup can, Nike sneakers, Calvin Klein briefs, I ❤ NY mug, Hollywood sign magnet, McDonald's fries carton, Nirvana patch, and Levi's jeans

American Objects That Turned Packaging Into Lang

A leather patch stitched onto work pants, a can of soup nobody redesigned in decades, […]

Blue Slate electric pickup photographed from the front three-quarter angle outside gray industrial garage doors

Slate Bets a Crayon Box Can Sell an Unpainted Truck

An electric truck that ships without paint just found its first color partner: the crayon […]

Decorative ancient Egyptian dagger with a weathered bronze blade, gold guard, and a blue crescent-shaped pommel. The handle is adorned with blue, turquoise, and red geometric inlays, displayed horizontally against a plain white background

The Bones Remember: What 4,000 Year Old Skeletons Reveal About Egypt’s Warrior Princesses

A jewelled dagger sat behind glass in Cairo for decades before anyone thought to ask […]

Subscribe to our newsletter

Sign up for our newsletter and never miss an update or new post from us.

Loading